

If your parents haven’t explained this to you yet, we aren’t going to.

We might not want to follow exactly in their footsteps, but we love and respect them and, whether we like it or not, are to some extent shaped by their influence. We don’t. AAA games are like our parents. We are greenlit, which means we’ll be releasing on Steam. We already did! And it’s already been successful.

When are you guys going to launch a Greenlight campaign? We’re pretty much putting our entire selves into this project and we’d love to be able to continue to create games as a team in the future.ĭo we have to answer all of these questions?
#Octodad dadliest catch ep 1 free#
We still haven’t settled on a definite price, but we really can’t afford to release Dadliest Catch as free because of the huge time investment we’ve made as a team. Additionally, we’ve been working on segments to the game that encourage replayability. Our estimate is that it will take a first time average player around 4 hours to complete the story of the game. We’re not currently working on Kinect support or Leap Motion, but we’d love to add a myriad of alternate controls if we have time. We’ve been testing with a wired Xbox 360 controller for some time now and should also be able to support standard joysticks. There will be 3rd party controller support. Will there be controller support? Kinect support? You can learn more about the tech behind Octodad: Dadliest Catch here.
#Octodad dadliest catch ep 1 code#
Otherwise the rest of the code including the editor is all developed by us. We’re using an open-source rendering engine called Irrlicht, physics engine PhysX, and audio engine FMOD. We also have 2 additional 3D modelers who help us in their free time. There are 8 people that are part of Young Horses. So…we split up into teams of three and four and basically sat around for an entire day, banging our heads against the wall, trying to come up with eight-page pitches to bring back to the team… John Murphy, one of the artists and I were in a group together and we were like, ‘okay lets just go crazy.’ Somebody said something that reminded me of Descartes so I was like, ‘what if you were kind of a passenger in your own body?’ And then someone was like, ‘what if you were driving your own body?’ ‘What if you’re a guy inside a robot and you were driving them?’ ‘What if you’re an octopus in your head?’ ‘Well, what if you’re just an octopus?’ And that was how it happened.” We’ve described this so many times it’s in multiple interviews. Seth Parker, Audio Composition/Design: “We had pitched for three days of basic ideas…one page pitches. How did you guys come up with Octodad? Were you on drugs? We are looking into additional platforms, but those would take place after the initial release. PC/Mac/Linux both through Steam and direct through something like the Humble Store. What platforms is the game coming out on? We’re still on track for around end of year 2013 / very early 2014. Here are some of the most popular and what we have to say about them. We get asked many of the same questions on a regular basis.
